Test Drive: Unlimited is the sequel to the popular yet sub-par PS2 game Test Drive. Will the sequel improve upon the original? Let's find out.
Finally! A freakin racing game that doesn't take place in a city! TDU takes place on the island of Oahu. THE ENTIRE ISLAND OF OAHU. It would take you over 30 minutes to circumnavigate the island. And the best part: it's stunning. The game's graphics engine is a variation of PGR 3's. It looks fantastic. There are things like craters and mountains that will take your breath away. And just chillin by the beach is simply amazing.
There is only one word to describe (most of) the cars in Unlimited. It starts with an H. It ends with an O-T. The cars in TDU are just plain hot. It has:
-Lambourghini's
-Ferrari's
-Maserati's
-Jaguar's
-Mercedes'
-Nissan's
-Pagani's
-Cadillac's
-Corvette's
-Viper's
-Honda's
-Saturn's
-Saleen's
-Ford's
-Audi's
-Aston Martin's
-Koenigsegg's
-Lotus'
-Mazda's
-TVR's
-Alfa Romeo's
and more. HOLY SHIT. All the cars look stunning. Aside from the paint, there isn't much visual customization, but preformance upgrades are present. But the cars aren't the only thing you can drive. Motorcycles, too. Kawasaki's, Triumph's.... everything is there, from choppers to crotchrockets. The bikes are hard to get, as you have to find every single car dealership to unlock them. But they are soooo much fun. And fast. And you can use them in races. Yay.
Being a racing game that isn't Need For Speed, TDU has no storyline. But the races have a ton of variety. In some races, its a standard sprint or circuit. Then there's some where you have no time limit and you have to drive someone elses car a long distance without A. Hitting other cars or B. Going off the road. If you do either of those, you lose points. The number of points at the end of the drive detirmines how much $$$ you earn. Making it perfectly gives you a hefty bonus. In these races, you can earn up to 200 grand. Wow. Then there's hitchhiker and hottie races. These are when someone hitches a ride and if you hit cars our go off the road, you lose points. When you run out of points, you lose. You again get a bonus for perfection.
The last piece is XBox Live capability. Test Drive Unlimited boasts huge online play, as racers can challenge others for higher ranks. You use the cars you have in career mode, so completing that is important. But you can challenge others and choose any track in Oahu. You can even make custom routes to race on. There are circuits, sprints, speed races, and more. Overall, the XBox live is pretty standard.
Test Drive: Unlimited is the best racing game i've ever played. Better than PGR. Better than Most Wanted. Better than Midnight Club. I don't know what it is, but i had oodles of fun playing this game. 10 out of 10.
Sunday, September 17, 2006
Thursday, September 14, 2006
World of Warcraft
Ahhh, MMORPG's. Right now i'm getting a psychic reading: you're thinking, what the hell is an MMORPG? Well, it's an analogy. It stands for Massive Multiplayer Online Role-Playing Game. Quite a mouthful. In english, it's an online game with a LOT of people playing and cooperating at the same time. And it's an RPG. WoW is one of the 2 MMORPG's that are worth your time. The other is Guild Wars. Anyway...
The year 2004 will be remembered with wars, elections, and scandulous pop stars. But in the growing video game nation, 2004 will be remembered as the year World of Warcraft was introduced on the PC. To be frank, this game is the most fun you'll ever have in an online game. And the online- huge. Clans, raids, wars, instances, parties, and a lot more. Your eyes will be glued to your monitor for days. The game is just soooo diverse. There are a bajillion items, auctions, clan matches, battlegrounds, thousands of quests, and cool little easter eggs like hidden shrines, dungeons, and areas. And who could forget the epic struggle between Alliance and Horde? You also have mounts, which are horses, big cats, reptiles, and more that you ride on. They can be summoned at any time. Mounts are your main tool in World or Warcraft.
Now, MMORPG's, how many few they are, are known for torturing players with impossible tasks. But WoW has changed all that. The thousands of quests have more variety than any other game. Quest stretch from collecting items to talking to people to spending 3 hours romping through a dungeon. But you will never ever ever ever ever ever ever get tired of it. It will take you months to rise through the ranks in PvP and get to ever WoWer's goal: Level 60. Good luck with that, by the way.
WoW sets a new standard for not only MMORPG's, but online gaming itself. Blizzard has always upped the bar, with games like Diablo 2, Warcraft 3, and more. I give World of Warcraft a 10 out of 10, part of this complete breakfast.
Now there is a catch. In addition to the 50$ and the high computer standards this game requires, there is a 15$ monthy fee. OUCH! For those of you who can't afford that, there is Guild Wars: Factions.
Guild Wars: Factions is the "expansion pack" to Guild Wars. But this game can be treated as a stand-alone. Maybe NCSoft should look up "expansion pack" in the gaming dictionary. Anyway, GWF is an MMORPG. It's not quite as good as World of Warcraft, but there is no monthly fee. This game isn't quite as elaborate, but it looks a whole hell lot better. It's got clans, wars, and battlegrounds, but it's missing that ever-important Alliance vs. Horde thingy. This game is also a lot easier to learn than WoW, making the game for rookies in the MMORPG genre. There are three problems: first, power-levelers will absolutely dispise the level 20 cap. Also, there are a ton of frustrating invisible walls across the game world. Finally, the fighting just isn't as involving as many other games. 9 out of 10.
Well, depending on your cash flow, it's up to you to decide which game to get. But here's the best part of the competition between WoW and GWF. They inspire some great videos!
The year 2004 will be remembered with wars, elections, and scandulous pop stars. But in the growing video game nation, 2004 will be remembered as the year World of Warcraft was introduced on the PC. To be frank, this game is the most fun you'll ever have in an online game. And the online- huge. Clans, raids, wars, instances, parties, and a lot more. Your eyes will be glued to your monitor for days. The game is just soooo diverse. There are a bajillion items, auctions, clan matches, battlegrounds, thousands of quests, and cool little easter eggs like hidden shrines, dungeons, and areas. And who could forget the epic struggle between Alliance and Horde? You also have mounts, which are horses, big cats, reptiles, and more that you ride on. They can be summoned at any time. Mounts are your main tool in World or Warcraft.
Now, MMORPG's, how many few they are, are known for torturing players with impossible tasks. But WoW has changed all that. The thousands of quests have more variety than any other game. Quest stretch from collecting items to talking to people to spending 3 hours romping through a dungeon. But you will never ever ever ever ever ever ever get tired of it. It will take you months to rise through the ranks in PvP and get to ever WoWer's goal: Level 60. Good luck with that, by the way.
WoW sets a new standard for not only MMORPG's, but online gaming itself. Blizzard has always upped the bar, with games like Diablo 2, Warcraft 3, and more. I give World of Warcraft a 10 out of 10, part of this complete breakfast.
Now there is a catch. In addition to the 50$ and the high computer standards this game requires, there is a 15$ monthy fee. OUCH! For those of you who can't afford that, there is Guild Wars: Factions.
Guild Wars: Factions is the "expansion pack" to Guild Wars. But this game can be treated as a stand-alone. Maybe NCSoft should look up "expansion pack" in the gaming dictionary. Anyway, GWF is an MMORPG. It's not quite as good as World of Warcraft, but there is no monthly fee. This game isn't quite as elaborate, but it looks a whole hell lot better. It's got clans, wars, and battlegrounds, but it's missing that ever-important Alliance vs. Horde thingy. This game is also a lot easier to learn than WoW, making the game for rookies in the MMORPG genre. There are three problems: first, power-levelers will absolutely dispise the level 20 cap. Also, there are a ton of frustrating invisible walls across the game world. Finally, the fighting just isn't as involving as many other games. 9 out of 10.
Well, depending on your cash flow, it's up to you to decide which game to get. But here's the best part of the competition between WoW and GWF. They inspire some great videos!
Friday, September 08, 2006
Previews Galore!
Colin: Now it's time to look at some upcoming releases and see what they are like. On today's show we have special guests Need for Speed Carbon, Tony Hawk's Project 8, and Guitar Hero 2. But first, please welcome Need for Speed Carbon!
NFS Carbon: Thank you, Colin.
Colin: So, Carbon, can you tell us a bit about yourself?
NFSC: Well, my developer and publisher EA Games decided they needed a new NFS Game after the success of Most Wanted. They employed Larry LaPierre and his team at EA Black Box in Vancouver to carry out the development.
Colin: What is it about you that sets you apart from other NFS games? The series has had constant success.
NFSC: Well I'm definitely not Most Wanted 2. LaPierre made that decision and stands by it. I'm focused mostly on racing. Taking inspiration from racing clubs, you are offered AI teammates that help you in various ways and can be upgraded to improve their skills. At the beginning of each race you can pick from a pool of teammates that you have recruited. There's the Blocker, who is aggressive to the other racers. There's the Pathfinder, who can tell you the best route through the track. Meanwhile, the Drafter team member helps you utilize the slipstream of other racers to slingshot in front of the pack. Off-the-street members are just as important. The Fabricator helps you trick out your ride and the Mechanic fixes up your car after you slam into oncoming traffic. There is also the Fixer, a behind-the-scenes influence who can set up all kinds of deals. But the team element doesn't affect your racing much. They help a lot, but your objective is to cross the finish line first and leave everyone else in the dust. When the Black Box team was prototyping the team element, LaPierre realized the team takes away from the game's main focus: racing. So the team is a minor thing in the finished copy.
Colin: What about the storyline?
NFSC: The storyline is again going to be a bit cheesy, but LaPierre made it intentionally. The storyline is based on the racing crews of the city You want to control all the territory in the city. To do so, you need to complete races in that area. In Risk-like fashion, some territories are more valuable than others. For example, you may want one piece of land because it has a crucial parts shop in it. The team element ties in here also, as you can get new members only by aquiring the real estate they hang at. The five main areas of the city (each has 5 to 7 pieces of territory in them) are based on the three car classes in me, Muscle, Exotic, and Tuner. Although you don't have to race a tuner in tuner territory, the tracks are designed for that car class. For example, the Exotics have the most speed, the Muscle cars have great accelleration but break loose on corners, and the Tuners take turns well. You have to beat the boss in each area and you get their car, Most Wanted style.
Colin: How about the customization, where does that come in?
NFSC: Of course customization is a huge part of me, and i take it higher with Auto Sculpting. Using a tool similar to Tiger Woods' face editor, sliders can morph the look of your ride in real time. Going back to the team element, hiring more Fabricators can unlock new customization items.
Colin: So you have a lot of neat things. But what makes you better than all the rest?
NFSC: Well, you have heard of drift racing. It's a staple of racing games. LaPierre realized this type of racing would be what makes me special.
Colin: But NFSU and NFSU 2 both had drift races. Why is your version so special?
NFSC: Instead of drift racing, i have Canyon Duels. Canyon Duels are one-one races that have two legs. The first leg is a race where you have to stay as close to your opponent without touching him. The second leg is the same, only you switch roles. Your points are calculated by how close you are as you cross the finish line. You also get bonuses for not hitting the guardrails, etc. If you pass your opponent, it's an automatic win. But remember that if you touch him, it's an automatic disqualification.
What makes Canyon Duels so awesome is not the race. It's the track. You race down the hairpin turns of California's canyons at top speed. If you break through the guardrail, you have a split second to turn back on to the track. Sometimes you make it, but mostly you will plummet 400 feet to your death. Some places dont even have guardrails!
Colin: Do you feature any online play?
NFSC: My online capability is still undecided, but imagine how much fun it would be to join an online racing clan and try to capture as much of the virtual map as you can!
Colin: Sounds great. Thanks for being on our show, NFS: Carbon!
NFSC: Thanks for having me! Look forward to me on the XBox 360, PS3, Wii, Xbox, PS2, and PSP in November.
Colin: I will!
-------------------------------------------------------------------------------------
Colin: Ladies and gentlemen, please welcome Tony Hawk's Project 8!
Tony Hawk's Project 8: Thank you, thank you.
Colin: At E3, Activision was very protective of you. But now, a bit more info has come out. What can you tell me about yourself?
THP8: I can't say much, but i can tell you this. I am a very advanced game.
Colin: How is that?
THP8: First off, the character not only recognizes what trick your doing, but also knows what height your doing it at. Your skater's animation is much different if you ollie of a bench than if you ollie off a buildng onto the ramp below. The video is mostly in slow motion when you do tricks and pans in on your feet, showing your skater's interaction with the board. Watching you pull off flips is mezmerizing.
Colin: Are massive linked combos still present?
THP8: Yes. Also, the balance bar for manuals, grinds, and stalls is gone. It is replaced by animations that makes for some of the most realistic skating ever.
Colin: How about the map?
THP8: The map will be much like that of American Wasteland, only it is pulled off a lot more convincingly. Create-a-park is gone, but you can place props throughout the world like in Amped 3. Plus create-a-skater is still there, along with tons of pros to play as.
Colin: What can you tell us about your gameplay?
THP8: Absolutely nothing. That has yet to be announced.
Colin: Well we'll just have to hope for great gameplay. Thanks for coming.
THP8: Anytime. Look for me in November on your XBox, PS2, PS3, and 360!
-------------------------------------------------------------------------------------
Colin: Put your hands together for Guitar Hero 2!
Guitar Hero 2: Rock on!
Colin: Let us in on yourself.
GH2: Dude, i really shouldn't. I'm still in development and i lik don't have any info for you. Play Guitar Hero. I'm going to be very similar.
Colin: Uhh, thanks anyway. That's it for me, folks, good night!
NFS Carbon: Thank you, Colin.
Colin: So, Carbon, can you tell us a bit about yourself?
NFSC: Well, my developer and publisher EA Games decided they needed a new NFS Game after the success of Most Wanted. They employed Larry LaPierre and his team at EA Black Box in Vancouver to carry out the development.
Colin: What is it about you that sets you apart from other NFS games? The series has had constant success.
NFSC: Well I'm definitely not Most Wanted 2. LaPierre made that decision and stands by it. I'm focused mostly on racing. Taking inspiration from racing clubs, you are offered AI teammates that help you in various ways and can be upgraded to improve their skills. At the beginning of each race you can pick from a pool of teammates that you have recruited. There's the Blocker, who is aggressive to the other racers. There's the Pathfinder, who can tell you the best route through the track. Meanwhile, the Drafter team member helps you utilize the slipstream of other racers to slingshot in front of the pack. Off-the-street members are just as important. The Fabricator helps you trick out your ride and the Mechanic fixes up your car after you slam into oncoming traffic. There is also the Fixer, a behind-the-scenes influence who can set up all kinds of deals. But the team element doesn't affect your racing much. They help a lot, but your objective is to cross the finish line first and leave everyone else in the dust. When the Black Box team was prototyping the team element, LaPierre realized the team takes away from the game's main focus: racing. So the team is a minor thing in the finished copy.
Colin: What about the storyline?
NFSC: The storyline is again going to be a bit cheesy, but LaPierre made it intentionally. The storyline is based on the racing crews of the city You want to control all the territory in the city. To do so, you need to complete races in that area. In Risk-like fashion, some territories are more valuable than others. For example, you may want one piece of land because it has a crucial parts shop in it. The team element ties in here also, as you can get new members only by aquiring the real estate they hang at. The five main areas of the city (each has 5 to 7 pieces of territory in them) are based on the three car classes in me, Muscle, Exotic, and Tuner. Although you don't have to race a tuner in tuner territory, the tracks are designed for that car class. For example, the Exotics have the most speed, the Muscle cars have great accelleration but break loose on corners, and the Tuners take turns well. You have to beat the boss in each area and you get their car, Most Wanted style.
Colin: How about the customization, where does that come in?
NFSC: Of course customization is a huge part of me, and i take it higher with Auto Sculpting. Using a tool similar to Tiger Woods' face editor, sliders can morph the look of your ride in real time. Going back to the team element, hiring more Fabricators can unlock new customization items.
Colin: So you have a lot of neat things. But what makes you better than all the rest?
NFSC: Well, you have heard of drift racing. It's a staple of racing games. LaPierre realized this type of racing would be what makes me special.
Colin: But NFSU and NFSU 2 both had drift races. Why is your version so special?
NFSC: Instead of drift racing, i have Canyon Duels. Canyon Duels are one-one races that have two legs. The first leg is a race where you have to stay as close to your opponent without touching him. The second leg is the same, only you switch roles. Your points are calculated by how close you are as you cross the finish line. You also get bonuses for not hitting the guardrails, etc. If you pass your opponent, it's an automatic win. But remember that if you touch him, it's an automatic disqualification.
What makes Canyon Duels so awesome is not the race. It's the track. You race down the hairpin turns of California's canyons at top speed. If you break through the guardrail, you have a split second to turn back on to the track. Sometimes you make it, but mostly you will plummet 400 feet to your death. Some places dont even have guardrails!
Colin: Do you feature any online play?
NFSC: My online capability is still undecided, but imagine how much fun it would be to join an online racing clan and try to capture as much of the virtual map as you can!
Colin: Sounds great. Thanks for being on our show, NFS: Carbon!
NFSC: Thanks for having me! Look forward to me on the XBox 360, PS3, Wii, Xbox, PS2, and PSP in November.
Colin: I will!
-------------------------------------------------------------------------------------
Colin: Ladies and gentlemen, please welcome Tony Hawk's Project 8!
Tony Hawk's Project 8: Thank you, thank you.
Colin: At E3, Activision was very protective of you. But now, a bit more info has come out. What can you tell me about yourself?
THP8: I can't say much, but i can tell you this. I am a very advanced game.
Colin: How is that?
THP8: First off, the character not only recognizes what trick your doing, but also knows what height your doing it at. Your skater's animation is much different if you ollie of a bench than if you ollie off a buildng onto the ramp below. The video is mostly in slow motion when you do tricks and pans in on your feet, showing your skater's interaction with the board. Watching you pull off flips is mezmerizing.
Colin: Are massive linked combos still present?
THP8: Yes. Also, the balance bar for manuals, grinds, and stalls is gone. It is replaced by animations that makes for some of the most realistic skating ever.
Colin: How about the map?
THP8: The map will be much like that of American Wasteland, only it is pulled off a lot more convincingly. Create-a-park is gone, but you can place props throughout the world like in Amped 3. Plus create-a-skater is still there, along with tons of pros to play as.
Colin: What can you tell us about your gameplay?
THP8: Absolutely nothing. That has yet to be announced.
Colin: Well we'll just have to hope for great gameplay. Thanks for coming.
THP8: Anytime. Look for me in November on your XBox, PS2, PS3, and 360!
-------------------------------------------------------------------------------------
Colin: Put your hands together for Guitar Hero 2!
Guitar Hero 2: Rock on!
Colin: Let us in on yourself.
GH2: Dude, i really shouldn't. I'm still in development and i lik don't have any info for you. Play Guitar Hero. I'm going to be very similar.
Colin: Uhh, thanks anyway. That's it for me, folks, good night!
Wednesday, September 06, 2006
Tell your friends about me!
Hey all you readers,
I have to ask a favor from you. Can you spread the word about my blog? I'd love it if i could gain more readers. Also, i insist that you should ask me questions. I'm slowly running out of topics and wish for you to go ahead and ask questions.
Thanks,
Colin
I have to ask a favor from you. Can you spread the word about my blog? I'd love it if i could gain more readers. Also, i insist that you should ask me questions. I'm slowly running out of topics and wish for you to go ahead and ask questions.
Thanks,
Colin
Monday, September 04, 2006
I'm feeling pathetic... PLEASE READ THIS!!!
After a tragic loss in a game of S-K-A-T-E, i feel pretty pathetic. I'd really like to know if anyone actually reads this blog. If you do, please, PLEASE email me at chilloutmon@gmail.com or AIM me at eatsleepsk8 4evr. Please help me feel better about myself... see, i do sound pathetic, don't I?
Friday, September 01, 2006
Bully: Rockstar's new law suit
E3 2005: Rockstar Games announces it's new game, Bully. All they say is that it takes place in a boarding school and will feature a "troubled" 15-year-old in a new school. The first question, coming from an online media reporter, was: "Is this going to be some kind of Columbine simulator?" WTF?????????????
So, a year and a half later, info is released about the game. Here's the skinny.
Like they said in '05, you play as Jimmy, a "troubled" 15-year-old in a new boarding school, Bullsworth Academy. The alleged "Columbine Simulator" is actually aimed at a T rating, and will feature no guns, blood, or language in any form. How's that, you god damn critics? IT'S NOT GRAND THEFT AUTO. There's no blood or guns or sex scenes. HAH! IN YOUR FACE! Actually, the games fighting (of course it has some) is mostly kicking punching, tackling, etc. No blood squirts out of your fallen opponents. No AK-47's appear from nowhere. As a matter of fact, your "arsenal" consists of stink bombs, snowballs, spitballs, smoke bombs, firecrackers, and more. Some of your special moves will be the Atomic Wedgie, The Nuggie, and more of that sort.
This game even has a stealth element. Say you put a stinkbomb in the toilet, and the Prefects (which are pretty much the guards)know it's you (which will happen often) you have to get out without getting busted. Some of your stealthy maneuvers are hiding in lockers, bathroom stalls, and under tables. There is much more to be revealed about the stealth in Bully.
What do you know, this game has good values! Sometimes you have to attend classes to up your skills. Chemistry can help you pull off advanced pranks. Auto shop can help you improve the quality of your two main forms of transportation, your skateboard and your bike. Gym can help improve your strength and teach you new fighting moves. English is about as important in this game as it is in real life, but it ups your arsenal of excuses in case you get busted. There are a few more classes, but their purposes have yet to be revealed.
Bullsworth Academy and the surrounding town offer a lot of secret places and side-missions to explore. In one, a gym teacher is found outside an adult bookstore. He asks you do a few favors for him. Those don't matter. But the last one is fun. A classic. The "Panty Raid". I wont get into specifics. There are also five cliques. The jocks, the Nerds, the Preps, the Greasers, and the Bullies. If you do side quests for one of the cliques, your respect in that clique will go up. Some side quest will make your respect with other cliques go down, though. Having a lot of respect with the cliques and other people around Bullsworth will help you, especially in co-op missions, where you need to find a friend to help you out.
The game runs on an improved version of the San Andreas engine, so graphics are not a problem (at least on the PS2). The camera is great (at least in the demo) and easy to use. All the basic gameplay is pretty good. It's the concept that sets Bully apart from other games. Is there any other game even close to it? I don't think so. Harry Potter doesn't count because the books are gay and the games are worse. It also has a few things that help you reminisce upon past games. Like in gym class you play Dodgeball. This is a tribute to the great NES game Super Dodge Ball. Also, the art class minigame is a tribute to the arcade classic puzzle game Qix.
So does this game seem like a Columbine Simulator to you? If it does, you're either an asshole, a politician, or (in most cases) both. Look for Bully in October on the PS2. Unfortunately, I'm currently Playstation-less, so i won't. But I'll get a review from my friend Peter.
So, a year and a half later, info is released about the game. Here's the skinny.
Like they said in '05, you play as Jimmy, a "troubled" 15-year-old in a new boarding school, Bullsworth Academy. The alleged "Columbine Simulator" is actually aimed at a T rating, and will feature no guns, blood, or language in any form. How's that, you god damn critics? IT'S NOT GRAND THEFT AUTO. There's no blood or guns or sex scenes. HAH! IN YOUR FACE! Actually, the games fighting (of course it has some) is mostly kicking punching, tackling, etc. No blood squirts out of your fallen opponents. No AK-47's appear from nowhere. As a matter of fact, your "arsenal" consists of stink bombs, snowballs, spitballs, smoke bombs, firecrackers, and more. Some of your special moves will be the Atomic Wedgie, The Nuggie, and more of that sort.
This game even has a stealth element. Say you put a stinkbomb in the toilet, and the Prefects (which are pretty much the guards)know it's you (which will happen often) you have to get out without getting busted. Some of your stealthy maneuvers are hiding in lockers, bathroom stalls, and under tables. There is much more to be revealed about the stealth in Bully.
What do you know, this game has good values! Sometimes you have to attend classes to up your skills. Chemistry can help you pull off advanced pranks. Auto shop can help you improve the quality of your two main forms of transportation, your skateboard and your bike. Gym can help improve your strength and teach you new fighting moves. English is about as important in this game as it is in real life, but it ups your arsenal of excuses in case you get busted. There are a few more classes, but their purposes have yet to be revealed.
Bullsworth Academy and the surrounding town offer a lot of secret places and side-missions to explore. In one, a gym teacher is found outside an adult bookstore. He asks you do a few favors for him. Those don't matter. But the last one is fun. A classic. The "Panty Raid". I wont get into specifics. There are also five cliques. The jocks, the Nerds, the Preps, the Greasers, and the Bullies. If you do side quests for one of the cliques, your respect in that clique will go up. Some side quest will make your respect with other cliques go down, though. Having a lot of respect with the cliques and other people around Bullsworth will help you, especially in co-op missions, where you need to find a friend to help you out.
The game runs on an improved version of the San Andreas engine, so graphics are not a problem (at least on the PS2). The camera is great (at least in the demo) and easy to use. All the basic gameplay is pretty good. It's the concept that sets Bully apart from other games. Is there any other game even close to it? I don't think so. Harry Potter doesn't count because the books are gay and the games are worse. It also has a few things that help you reminisce upon past games. Like in gym class you play Dodgeball. This is a tribute to the great NES game Super Dodge Ball. Also, the art class minigame is a tribute to the arcade classic puzzle game Qix.
So does this game seem like a Columbine Simulator to you? If it does, you're either an asshole, a politician, or (in most cases) both. Look for Bully in October on the PS2. Unfortunately, I'm currently Playstation-less, so i won't. But I'll get a review from my friend Peter.
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